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    <title>Valor - Myth II Team Free-For-All Tournament - News</title>
    <subtitle>Updates on the 2026 edition of the Valor Myth II Team Free-For-All Tournament.</subtitle>
    <link rel="self" type="application/atom+xml" href="https://valor.thegjol.net/news/atom.xml"/>
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    <updated>2026-09-27T00:00:00+00:00</updated>
    <id>https://valor.thegjol.net/news/atom.xml</id>
    <entry xml:lang="en">
        <title>Valor2 Complete: MIS Win Champions Group! 2HM Win Consolation Group!</title>
        <published>2026-09-27T00:00:00+00:00</published>
        <updated>2026-09-27T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/tourney-complete/"/>
        <id>https://valor.thegjol.net/news/tourney-complete/</id>
        <summary type="html">&lt;p&gt;The Men in Shorts have claimed the top cash prize after dominating the final round
with a 31 point, 4-win performance. Coming in 2nd was Yippee Ki Yay who kept up their
momentum from the second round ultimately coming back from a near disastrous Round 1
result to finish in the top 3. Third place goes to The Crushers Guide to Gholisthenics
who finished at the top spot overall after 2 rounds but failed to pick up a win for
the first time this tournament which forced them to try and play catch-up all day.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/tourney-complete/">&lt;p&gt;The Men in Shorts have claimed the top cash prize after dominating the final round
with a 31 point, 4-win performance. Coming in 2nd was Yippee Ki Yay who kept up their
momentum from the second round ultimately coming back from a near disastrous Round 1
result to finish in the top 3. Third place goes to The Crushers Guide to Gholisthenics
who finished at the top spot overall after 2 rounds but failed to pick up a win for
the first time this tournament which forced them to try and play catch-up all day.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;final-round-notes&quot;&gt;Final Round Notes&lt;/h3&gt;
&lt;p&gt;See the &lt;a href=&quot;/scoring/finals&quot;&gt;Final Round Scores&lt;/a&gt; for official results. These scores
determine the tournament winner and runners-up, not the overall scores that include
scoring from the first 2 rounds.&lt;/p&gt;
&lt;h3 id=&quot;how-to-get-prizes&quot; class=&quot;text-secondary fw-semibold&quot;&gt;How to Get Prizes&lt;/h3&gt;
&lt;p&gt;All eligible players should reach out to me (toxyn) directly to make arrangements
for receiving your prizes. This can be done via email at &lt;code&gt;myth.valor.2026@gmail.com&lt;/code&gt;
or direct message on Discord.&lt;/p&gt;
&lt;p&gt;Prizes are divided evenly amongst teammates unless requested otherwise. Please reach
out to me immediately if there are any desired changes to who receives what on your team.&lt;/p&gt;
&lt;h3 id=&quot;statement-on-champions-group-results&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Statement on Champions Group Results&lt;/h3&gt;
&lt;p&gt;During the final round, one of the Champions Group teams made accusations of collusion
against MIS and YKY, most notably during the first 2 games (Break the Wheel/KOTH, Raisin Barn/Territories).&lt;/p&gt;
&lt;p&gt;&lt;strong class=&quot;fw-bold text-danger&quot;&gt;All films have been reviewed and the decision is that there are no penalties
to come for any teams and the Final Round results are officially FINAL.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The moments in question triggering the collusion accusations against MIS and YKY are short spaces
of time where they didn&#39;t attack each other during the first 2 games. There was certainly not
enough to justify giving either team a penalty. Their actions were, in my opinion,
within fair T/FFA play and one of them subsequently attacked or pressured the other
in both games with no obligation per rules to fight each other before that. Their
tactical decisions are ambiguous and there were actions by other teams that influenced their movements.
There was never any point where they attacked another team together without attacking
each other or ignored game type to purposely attempt to eliminate a 3rd/etc team to
benefit the other. There were never any free flag tags given up by one team to the
other and nobody else. The option for rotating hosts (GKG of MIS hosted all games)
was offered but never requested and I did not see any reason during the games to do
this either. Finally, any unwritten rules about Myth T/FFA are not recognized as
official guidelines for gameplay in Valor.&lt;/p&gt;
&lt;h3 id=&quot;thank-you&quot;&gt;Thank You&lt;/h3&gt;
&lt;p&gt;I&#39;d like to thank everyone that chipped in to help with this tournament behind the scenes
and all the players. This edition of the tournament was purposely kept rather short
in order to try to accommodate all of life&#39;s surprises and any plans already made
by participants. More than anything, I wanted as many people to play as many games
as possible and hopefully have some fun doing so. If I was able to help bring some renewed
interest or new players to the game, even better. Another reason was that this was
a return to Myth and hosting tournaments after many years being away from it all.
Now, I have lot of takeaways to consider for a potential future installment. There
were also a lot of ideas exchanged along the way about everything from map updates
to new Myth features. Hopefully the sustained activity and input from players
leads to some good things in the future.&lt;/p&gt;
&lt;p&gt;There will be a few more site updates coming to clean up resources no longer needed.
Map download links and all pages will remain online but some features like fetching
current user nick name styling will get disabled at some point during the coming days.&lt;/p&gt;
&lt;p&gt;I wish everyone a Happy Holidays and will see you all around!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Final Round This Weekend, Practice Session Friday Night</title>
        <published>2026-09-22T00:00:00+00:00</published>
        <updated>2026-09-22T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/final-round/"/>
        <id>https://valor.thegjol.net/news/final-round/</id>
        <summary type="html">&lt;p&gt;We are a few days away from the final games of Valor 2 being played. The final
round groups have been determined and notices about scheduling have been sent out.
No more bonuses, no more overall points collecting to worry about - all the teams
need to focus on now is trying to win their group.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/final-round/">&lt;p&gt;We are a few days away from the final games of Valor 2 being played. The final
round groups have been determined and notices about scheduling have been sent out.
No more bonuses, no more overall points collecting to worry about - all the teams
need to focus on now is trying to win their group.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;final-round-notes&quot;&gt;Final Round Notes&lt;/h3&gt;
&lt;p&gt;The Consolation Group will be playing on Saturday afternoon at 2PM EDT and the Champions Group
will play their games on Sunday at 2PM EDT. Notices via email and Discord have been
sent/posted. If there&#39;s any issues with your team being able to make the scheduled group time
please reach out to Valor staff immediately via email or Discord. Also keep in mind that
the Final Round groups are a bit more diverse than the first 2 rounds in terms of where
players are physically located around the world. So it may be difficult to accommodate a
later or earlier time request.&lt;/p&gt;
&lt;p&gt;The Final Round will determine our prizewinners &lt;em&gt;based on the round scoring only&lt;/em&gt;! If you have not
already reviewed &lt;a href=&quot;https://valor.thegjol.net/general-rules/&quot;&gt;the rules&lt;/a&gt; around this, I strongly encourage doing so before you play this weekend.&lt;/p&gt;
&lt;p&gt;Similar to the Bonus games in the first 2 rounds, when a team makes the cut after the last 6-start game, all 3 players on
a team can play the 4-start maps.&lt;/p&gt;
&lt;h3 id=&quot;friday-night-practice-session-9pm-edt&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Friday Night Practice Session - 9PM EDT&lt;/h3&gt;
&lt;p&gt;Asmodian is hosting an open practice session on all Final Round maps on Bagrada.net
on Friday night at 9PM EDT. All players are welcome whether you&#39;re in the tournament
or not!&lt;/p&gt;
&lt;p&gt;Good luck to everyone in the Final Round!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Round 2 Begins Tonight! New Statistics Features</title>
        <published>2026-09-18T00:00:00+00:00</published>
        <updated>2026-09-18T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/round2-starts/"/>
        <id>https://valor.thegjol.net/news/round2-starts/</id>
        <summary type="html">&lt;p&gt;Round 2 begins tonight at 8PM EDT with teams in the Archer group taking to Bagrada.net
for 6 games that will decide their futures in this tournament. There are now several
new features added to the site for team and player statistics.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/round2-starts/">&lt;p&gt;Round 2 begins tonight at 8PM EDT with teams in the Archer group taking to Bagrada.net
for 6 games that will decide their futures in this tournament. There are now several
new features added to the site for team and player statistics.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;round-2-begins&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Round 2 Begins&lt;/h3&gt;
&lt;p&gt;The 2nd and final week of qualifier games to determine what group teams will place in for the Final Round starts TONIGHT!
First up is the Archer Group playing tonight at 8PM EDT. On Sunday we&#39;ll see the Warrior Group playing at 2PM EDT.&lt;/p&gt;
&lt;p&gt;There&#39;s no streaming of tonight&#39;s games just yet but we may have a volunteer to do so. Check the &lt;i aria-hidden=&quot;true&quot; class=&quot;small bi bi-discord&quot;&gt;&lt;/i&gt;
&lt;a rel=&quot;external&quot; href=&quot;https://discord.gg/cH87bRGdkm&quot;&gt;Bagrada.net Discord server&lt;/a&gt; for the latest updates on this!&lt;/p&gt;
&lt;h3 id=&quot;new-statistics-features&quot; class=&quot;text-secondary fw-semibold&quot;&gt;New Statistics Features&lt;/h3&gt;
&lt;p&gt;A new &lt;a href=&quot;https://valor.thegjol.net/players/&quot;&gt;Player Statistics page&lt;/a&gt; has been added to show full player statistics including a Valor rating system
which is a weighted score based on kills and damage per game. There are leaders for kill:loss ratios, damage efficiency
and overall top performers. A sortable full list of player statistics is also on the page.&lt;/p&gt;
&lt;p&gt;On every team page now is a scheduling card showing when the team next plays and various statistics. The same stats as
mentioned earlier for the player stats, but also metrics on placements, survival best and worst games, player breakdowns,
form, and points progression. Go check out your team page!&lt;/p&gt;
&lt;p&gt;Good luck and have fun in Round 2!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Round 1 Notes: MIS nearly complete comeback, CGTG post 27 points to take overall lead</title>
        <published>2026-09-13T00:00:00+00:00</published>
        <updated>2026-09-13T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/post-round-1/"/>
        <id>https://valor.thegjol.net/news/post-round-1/</id>
        <summary type="html">&lt;p&gt;Round 1 is complete and are initial top 6 teams are locked in. The Men in Shorts made a near
complete comeback to nearly win their group, CGTG reeled off 3 straight wins to post a tournament
best 27 points. Round 2 groups are now posted, one of the bonus points has been updated.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/post-round-1/">&lt;p&gt;Round 1 is complete and are initial top 6 teams are locked in. The Men in Shorts made a near
complete comeback to nearly win their group, CGTG reeled off 3 straight wins to post a tournament
best 27 points. Round 2 groups are now posted, one of the bonus points has been updated.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;
&lt;p&gt;Please visit the &lt;a href=&quot;https://valor.thegjol.net/schedule/&quot;&gt;Schedule page&lt;/a&gt; to see when your team plays in Round 2 as soon as you can.
Reach out to Valor tournament staff on the &lt;i aria-hidden=&quot;true&quot; class=&quot;small bi bi-discord&quot;&gt;&lt;/i&gt;
&lt;a rel=&quot;external&quot; href=&quot;https://discord.gg/cH87bRGdkm&quot;&gt;Bagrada.net Discord server&lt;/a&gt; or via email &lt;code&gt;myth.valor.2026[at]gmail.com&lt;/code&gt; for assistance
with scheduling.&lt;/p&gt;
&lt;p&gt;The &quot;bad beat&quot; bonus when your team places 2nd but has the best ratios has had an adjustment to the damage
requirement. It is now &lt;code&gt;75&lt;/code&gt; instead of &lt;code&gt;150&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Good luck and have fun in Round 2!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Round 1 This Weekend, Maps Update</title>
        <published>2026-09-08T00:00:00+00:00</published>
        <updated>2026-09-08T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/round1-maps/"/>
        <id>https://valor.thegjol.net/news/round1-maps/</id>
        <summary type="html">&lt;p&gt;Registration is now officially closed and we will be proceeding with a total of
12 teams. That means everyone will play 3 weeks worth of games! The groups have
been posted on the &lt;a href=&quot;https://valor.thegjol.net/schedule/&quot;&gt;Schedule page&lt;/a&gt;. The Round 1 Bonus Game map
has been updated and finals maps have been revealed.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/round1-maps/">&lt;p&gt;Registration is now officially closed and we will be proceeding with a total of
12 teams. That means everyone will play 3 weeks worth of games! The groups have
been posted on the &lt;a href=&quot;https://valor.thegjol.net/schedule/&quot;&gt;Schedule page&lt;/a&gt;. The Round 1 Bonus Game map
has been updated and finals maps have been revealed.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;round-1-groups&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Round 1 Groups&lt;/h3&gt;
&lt;p&gt;Full details including information on rescheduling and substitutes have been posted
to the &lt;a href=&quot;https://valor.thegjol.net/schedule/&quot;&gt;Schedule page&lt;/a&gt;. Included there is also a handy time zone
converter to quickly view game times in your local zone.&lt;/p&gt;
&lt;h3 id=&quot;map-updates&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Map Updates&lt;/h3&gt;
&lt;p&gt;The bonus game for Round 1 has been changed to &lt;code&gt;Detachment (Dark)&lt;/code&gt; from the Legacy
of Myth plugin. The game type (KOTH) is unchanged. Behind the Library will now be
used in the Final Round, but with the trow mesh (Covenant) instead.&lt;/p&gt;
&lt;p&gt;The full list of maps for the Final Round have been revealed and the
complete tournament map archive is also posted. Check out the picks and save
yourself some clicks by downloading the single archive of all tournament maps!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;See &lt;a href=&quot;https://valor.thegjol.net/maps-by-round/&quot;&gt;Maps By Round&lt;/a&gt; for all maps and download links&lt;/li&gt;
&lt;/ul&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Fixed Maps Now Available, Thursday Night Practice Session</title>
        <published>2026-09-03T00:00:00+00:00</published>
        <updated>2026-09-03T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/map-fixes/"/>
        <id>https://valor.thegjol.net/news/map-fixes/</id>
        <summary type="html">&lt;p&gt;Huge credit to Myth community member Gholsbane for stepping in on short notice to
fix bugs on As The Crow Flies and Excelsior Oranges, the latter being just
discovered. No more extra thrall bug on As The Crow Flies and no more stuck
ghol on Excelsior Oranges!&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/map-fixes/">&lt;p&gt;Huge credit to Myth community member Gholsbane for stepping in on short notice to
fix bugs on As The Crow Flies and Excelsior Oranges, the latter being just
discovered. No more extra thrall bug on As The Crow Flies and no more stuck
ghol on Excelsior Oranges!&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;map-fixes&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Map Fixes&lt;/h3&gt;
&lt;p&gt;The FFA meshes from the Mockingbird and Aztec Oranges plugins plus fixed versions
of the 4-start meshes in the Behind The Library plugin have been added to a new
Valor map pack thanks to Gholsbane. It&#39;s available now at both &lt;a rel=&quot;external&quot; href=&quot;https://tain.totalcodex.net/items/download/valor-2-map-pack&quot;&gt;The Tain&lt;/a&gt;
and a tournament mirror.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;See &lt;a href=&quot;https://valor.thegjol.net/maps-by-round/&quot;&gt;Maps By Round&lt;/a&gt; for all map downloads&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;practice-sessions-tonight-and-sunday-9-6&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Practice Sessions Tonight and Sunday (9/6)&lt;/h3&gt;
&lt;p&gt;Reminder that Asmodian will be hosting games featuring Valor tournament maps
tonight at 9PM EDT and again on Sunday afternoon (9/6) at 2PM EDT.&lt;/p&gt;
&lt;p&gt;Get the maps, sign on to Bagrada, join the games and sharpen your Myth skills
against other tournament entrants!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Map Updates Posted, Practice Games This Week</title>
        <published>2026-09-02T00:00:00+00:00</published>
        <updated>2026-09-02T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/maps-update/"/>
        <id>https://valor.thegjol.net/news/maps-update/</id>
        <summary type="html">&lt;p&gt;The updated maps for Rounds 1 and 2 are live. The changes include new selections,
increased times and/or game type changes on existing picks, and updated download links.
Maps for the Final Round will be posted at a later date!&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/maps-update/">&lt;p&gt;The updated maps for Rounds 1 and 2 are live. The changes include new selections,
increased times and/or game type changes on existing picks, and updated download links.
Maps for the Final Round will be posted at a later date!&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;details-on-map-changes&quot; class=&quot;text-secondary fw-semibold fs-2&quot;&gt;Details on Map Changes&lt;/h3&gt;
&lt;p&gt;There have been maps removed from the tournament, moved to a different round, changed
to use a different game type and/or different time limit. There are multiple reasons why
so I&#39;ll explain all the motivations here.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;fw-bold&quot;&gt;2 Wabe maps in the First Round&lt;/span&gt;: There were multiple
alternatives possible for the first LMOTH game but they are all potentially going to be used
in the Final Round or were just straight up not as good. The trade-offs of having
2 Wabe maps both with some of the same melee units was acceptable to me. This way
things won&#39;t be spread too thin for the Final Round selections. Additionally, while
Party on the Wabe does have pus/ghols like other Round 1 picks the only other map
to have Warlocks is Nyx since Venice has been moved to the following round. Two
of the alternative picks would have been very similar to the Gyre unit trade anyway.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;fw-bold&quot;&gt;Absence of Flag Rally and Capture the Flag&lt;/span&gt;: The
common 1v1/1v1/1v1 scenario on 6-start maps in game types like Flag Rally and CTF relies
more on an unwritten rule to keep the game balanced than on map design. There are
6-start maps where Flag Rally can play differently since the flags aren&#39;t
1:1 with starting positions so maybe we&#39;ll see one in the Final Round or a
future tournament.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;fw-bold&quot;&gt;Trade Bug on As The Crow Flies&lt;/span&gt;: The Northwest start
gets 1 extra thrall (1 extra trading point). It&#39;s the least problematic of the original
map picks that were found to have imbalanced trades, and it&#39;s not something that
should create a game-changing advantage. I like this combo a lot and not using it
would have been problematic to work around with limited time to make changes.&lt;/p&gt;
&lt;h4 id=&quot;final-round-maps-when&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Final Round Maps When?&lt;/h4&gt;
&lt;p&gt;Final Round maps will be posted after the conclusion of Round 1. I already have a
preliminary list ready to go. However, 1 or 2 of the selections are not my first
picks. There are a few things I&#39;m waiting on before I settle on the Finals maps.
Most notably, a couple of plugins need critical updates before they can be playable
in a tournament. If one or more of these is fixed than that means shuffling
some of the other Final Round maps either out of the tournament or to a different game.&lt;/p&gt;
&lt;h3 id=&quot;practice-sessions-this-thursday-9-3-and-sunday-9-6&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Practice Sessions This Thursday (9/3) and Sunday (9/6)&lt;/h3&gt;
&lt;p&gt;Asmodian will be hosting tournament maps this Thursday night (9/3) at 9PM EDT and
again on Sunday afternoon (9/6) at 2PM EDT. The latter to better accommodate the
players in Europe.&lt;/p&gt;
&lt;p&gt;Sign on to Bagrada on one or both days, join the games and sharpen your Myth skills against
other tournament entrants!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Tournament Status Update: Up to 10 Teams, More Map Changes Pending</title>
        <published>2026-08-31T00:00:00+00:00</published>
        <updated>2026-08-31T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/tourney-update/"/>
        <id>https://valor.thegjol.net/news/tourney-update/</id>
        <summary type="html">&lt;p&gt;We are up to 10 teams registered with 2 weeks to go before registration closes
on September 7th. We need 2 more teams to hit the magic minimum number of 12 total.
The updates to the maps are getting close to being finished up.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/tourney-update/">&lt;p&gt;We are up to 10 teams registered with 2 weeks to go before registration closes
on September 7th. We need 2 more teams to hit the magic minimum number of 12 total.
The updates to the maps are getting close to being finished up.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;registration-status-and-thanks&quot; class=&quot;text-secondary fw-semibold fs-2&quot;&gt;Registration Status and Thanks&lt;/h3&gt;
&lt;p&gt;We&#39;re 2 short of the target minimum number of 12 teams with 2 weeks of registration
to go. Thanks to everyone that has helped spread the word via email, Bagrada.net
and other Discord servers. Also thanks to everyone chiming in with helpful feedback
on settings, suggestions for maps to check out, and pointing out quirks! Open offer
to help with anything Myth you all have going on in the future - tournaments, map
making/testing, dev/infra things, restaurant suggestions - whatever.&lt;/p&gt;
&lt;h4 id=&quot;find-teammates-on-the-bagrada-discord-server&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Find Teammates on the Bagrada Discord server&lt;/h4&gt;
&lt;p&gt;If you are looking for teammates to make a new a team, your best bet to find people
will be joining the &lt;a href=&quot;https://discord.gg/cH87bRGdkm&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; class=&quot;icon-link&quot;&gt;
Bagrada Discord&lt;i aria-hidden=&quot;true&quot; class=&quot;bi bi-discord small mb-1&quot;&gt;&lt;/i&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&quot;map-updates&quot; class=&quot;text-secondary fw-semibold fs-2&quot;&gt;Map Updates&lt;/h3&gt;
&lt;p&gt;We did a complete play through of all the tournament maps with a full house of players
over the weekend (thanks, Asmo). As far as the map picks go, most feedback was
positive but there&#39;s room for improvement. So, I&#39;ve rewatched some of the films to
corroborate with all the feedback, as well as double-check for different exploitable map
quirks. I also spent some time going over recent and old tournament films, and even
revisited the original Valor map picks buried on a dusty old hard drive.&lt;/p&gt;
&lt;h4 id=&quot;what-s-changing-and-when&quot; class=&quot;text-secondary fw-semibold&quot;&gt;What&#39;s Changing and When&lt;/h4&gt;
&lt;p&gt;First off, most games will get higher time limits. Second, I will be adding a game
to all rounds. Games will now stack up like so: &lt;em&gt;Rounds 1 and 2 will be 6 games total
including the bonus game&lt;/em&gt;, and &lt;em&gt;the Final Round will be 7 games total with
2 4-start maps (no bonus games)&lt;/em&gt;. Third, some maps will use a different game type, some
will be moved to a different round. Lastly, there are also previously unused map
selections coming!&lt;/p&gt;
&lt;p&gt;Updated map list will be posted by or before Wednesday night (EDT)!&lt;/p&gt;
&lt;h4 id=&quot;pre-tournament-practice-and-play-testing-thursday-night-9-3&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Pre-Tournament Practice and Play Testing Thursday Night (9/3)&lt;/h4&gt;
&lt;p&gt;Asmodian will be hosting tournament maps this Thursday night (9/3) at 9PM EDT.
Check out the updated maps when they&#39;re posted to download any you might not yet
have then come join us to sharpen your Myth skills against other tournament entrants.
Test out your unit trades and strategies, toss in your thoughts on the map selections,
and have fun!&lt;/p&gt;
&lt;h4 id=&quot;map-casualties&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Map Casualties&lt;/h4&gt;
&lt;p&gt;I found that Green Hell will need to use a different game type no matter what due
to some flag placements in Flag Rally, KOTM and Territories that make things quite
unfair. I&#39;m torn on Red Sand Black Blood since I still like the combo but for the cross-map
target concept to really work, the map design has to be different. Maybe an idea
to revisit one day on a different (new?) map. Otherwise, it can be like a big
merry-go-round in terms of team movement and essentially a race to what&#39;s likely
going to be an undefended flag. Red Sand stays, escorting a flock of chickens to be whisked
away to another dimension- goes. Other picks didn&#39;t live up to the hype or needed the
aforementioned higher game time, or will need to change to not saturate any one
game type in a round. Expanding on the amount of games means some more flexibility
though I still want to maintain variety when possible.&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Registration Extended to September 7th, New Game Time, Site Updates</title>
        <published>2026-08-28T00:00:00+00:00</published>
        <updated>2026-08-28T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/registration-extended/"/>
        <id>https://valor.thegjol.net/news/registration-extended/</id>
        <summary type="html">&lt;p&gt;Registration is officially extended to September 7th. This means the first round
will begin a week later than originally scheduled, now taking place on the weekend
of September 11th-13th. A new playing time has also been added and all teams can
opt-in to it if they choose. You can now subscribe to this newsfeed via RSS and Atom.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/registration-extended/">&lt;p&gt;Registration is officially extended to September 7th. This means the first round
will begin a week later than originally scheduled, now taking place on the weekend
of September 11th-13th. A new playing time has also been added and all teams can
opt-in to it if they choose. You can now subscribe to this newsfeed via RSS and Atom.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;registration-extension-official&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Registration Extension Official&lt;/h3&gt;
&lt;p&gt;We&#39;re at 8 teams registered with 3 days and change left to go until the original
registration deadline so I&#39;ve made the decision to push everything back 1 week.
The new registration deadline is now Monday, September 7th at 9PM EDT. The first
round will begin on the weekend of September 11th-13th. No current entrants or
players still working on making a team voiced any opposition to this and the extra
time will allow for more advertising of the tournament anyway. The goal is still
at least 12 teams!&lt;/p&gt;
&lt;h3 id=&quot;new-playing-time-added-fridays-10pm-edt&quot; class=&quot;text-secondary fw-semibold&quot;&gt;New Playing Time Added: Fridays 10PM EDT&lt;/h3&gt;
&lt;p&gt;A new match time of Friday at 10PM has been added. Teams already registered can
opt-in to this new time by emailing Valor staff or reaching out to toxyn on Discord.
It has also been added to the registration form.&lt;/p&gt;
&lt;h3 id=&quot;valor-news-rss-and-atom-feeds&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Valor News RSS and Atom Feeds&lt;/h3&gt;
&lt;p&gt;Your browser should show the ability to subscribe to the Valor News feed on every
page of the website. There are also links added to the news index and footer.&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Map Changes Incoming</title>
        <published>2026-08-27T00:00:00+00:00</published>
        <updated>2026-08-27T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/map-changes/"/>
        <id>https://valor.thegjol.net/news/map-changes/</id>
        <summary type="html">&lt;p&gt;There have been issues discovered with some of the map picks most notably on
Desperation in Tow which was slated to be played in the First Round. This means
that some of the maps will either be replaced or moved to a different round.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/map-changes/">&lt;p&gt;There have been issues discovered with some of the map picks most notably on
Desperation in Tow which was slated to be played in the First Round. This means
that some of the maps will either be replaced or moved to a different round.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;
&lt;p&gt;Thanks to some help from the Myth community the following maps have been identified
as having imbalanced trades:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Desperation in Tow (Dark) - &lt;em&gt;Round 1&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Knuckle of the Oasis (Light) - &lt;em&gt;Round 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;As The Crow Flies - &lt;em&gt;Final Round&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Break The Wheel (Dark) - &lt;em&gt;Final Round&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Denial of Fate (PG) (4 Team) - &lt;em&gt;Final Round&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Desperation in Tow/KOTH has been replaced with Drowned Kingdom/KOTH. For the other
maps, I will be working on reviewing alternative selections to replace them. Some
of the unit imbalances have a very minimal impact so they may just get moved to
a different round.&lt;/p&gt;
&lt;p&gt;The maps page has been updated to reflect the Round 1 change and pending updates
for the other rounds.&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Registration Extension, How to Find Teammates, New Player Feature</title>
        <published>2026-08-26T00:00:00+00:00</published>
        <updated>2026-08-26T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/updates-registration/"/>
        <id>https://valor.thegjol.net/news/updates-registration/</id>
        <summary type="html">&lt;p&gt;An extension of the registration deadline another week out to September 8th is
currently being considered. This would mean the first round starting on the
weekend of &lt;em&gt;September 11th-13th&lt;/em&gt; instead of the weekend before (September 4th-6th).
I&#39;d like to hear from all the registrants and everyone else still working on
putting their team together first before making an official decision by the end
of this week.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/updates-registration/">&lt;p&gt;An extension of the registration deadline another week out to September 8th is
currently being considered. This would mean the first round starting on the
weekend of &lt;em&gt;September 11th-13th&lt;/em&gt; instead of the weekend before (September 4th-6th).
I&#39;d like to hear from all the registrants and everyone else still working on
putting their team together first before making an official decision by the end
of this week.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;possible-registration-extension&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Possible Registration Extension&lt;/h3&gt;
&lt;p&gt;We are currently at 5 total entrants with a few more I know of on the way, with
registration currently set to close on Tuesday, September 1st. There&#39;s still more
work that can be done to advertise the tournament and I&#39;ll be working on that
through the weekend. Some teams are figuring out their plans still to see who will
be available to play. Pushing out registration and the tournament start date for
one more week may be helpful to everyone. I will email entrants for feedback and
start a discussion on the &lt;a rel=&quot;external&quot; href=&quot;https://discord.gg/cH87bRGdkm&quot;&gt;Bagrada Discord&lt;/a&gt;.
Any input on starting on the current start date or moving back a week is welcome!&lt;/p&gt;
&lt;h3 id=&quot;bagrada-discord-new-channel-to-help-find-teammates&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Bagrada Discord - New Channel to Help Find Teammates&lt;/h3&gt;
&lt;p&gt;spy was nice enough to make a new channel on the &lt;a rel=&quot;external&quot; href=&quot;https://discord.gg/cH87bRGdkm&quot;&gt;Bagrada Discord&lt;/a&gt;
server specifically to help people find teammates. Surf over to &lt;code&gt;#valor2&lt;/code&gt;
and find someone to team up with!&lt;/p&gt;
&lt;h3 id=&quot;player-display-upgrade&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Player Display Upgrade&lt;/h3&gt;
&lt;p&gt;I&#39;ve upgraded 2 different areas of the site to show current player nicknames or
in other words what you see in-game. The team pages and the registration form
previously only showed Bagrada login names.&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Site Updates and Rule Change</title>
        <published>2026-08-24T00:00:00+00:00</published>
        <updated>2026-08-24T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/updates/"/>
        <id>https://valor.thegjol.net/news/updates/</id>
        <summary type="html">&lt;p&gt;Various updates to the site have been deployed and a rule change has been made
with regards to live streaming matches.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/updates/">&lt;p&gt;Various updates to the site have been deployed and a rule change has been made
with regards to live streaming matches.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;site-updates&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Site Updates&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;The layout has been adjusted to fix some spacing issues particularly on mobile
browsers.&lt;/li&gt;
&lt;li&gt;A final ranking table has been added to the &lt;a href=&quot;https://valor.thegjol.net/scoring/example/&quot;&gt;Example Scoring page&lt;/a&gt; and some of the redundant content has been removed.&lt;/li&gt;
&lt;li&gt;Supplemental map download links using our own mirrors have been added to &lt;a href=&quot;https://valor.thegjol.net/maps-by-round/&quot;&gt;Maps by Round&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;A convenient single bundle of all tournament maps has also been added to &lt;a href=&quot;https://valor.thegjol.net/maps-by-round/&quot;&gt;Maps by Round&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;rule-change&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Rule Change&lt;/h3&gt;
&lt;p&gt;The restriction on live streaming games has been relaxed to allow it. However, there
is still a restriction as live streamers must use a minimum 3 minute delay.&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Registration is Open!</title>
        <published>2026-08-23T00:00:00+00:00</published>
        <updated>2026-08-23T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/welcome/"/>
        <id>https://valor.thegjol.net/news/welcome/</id>
        <summary type="html">&lt;p&gt;The Valor website is now live and registration is officially OPEN! Time to start
putting together your team to compete for $2,000 in cash prizes. Registration will
be open until September 1st with games currently scheduled to begin on the weekend
of September 4th-6th. I&#39;m hoping for 12 teams but have alternate plans ready to go
should we get more or less teams. &lt;em&gt;[edit: Registration has been extended to September 7th!]&lt;/em&gt;&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/welcome/">&lt;p&gt;The Valor website is now live and registration is officially OPEN! Time to start
putting together your team to compete for $2,000 in cash prizes. Registration will
be open until September 1st with games currently scheduled to begin on the weekend
of September 4th-6th. I&#39;m hoping for 12 teams but have alternate plans ready to go
should we get more or less teams. &lt;em&gt;[edit: Registration has been extended to September 7th!]&lt;/em&gt;&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;&lt;h3 id=&quot;feedback-and-bugs&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Feedback and Bugs&lt;/h3&gt;
&lt;p&gt;Any constructive feedback on the website, tournament structure, maps, and whatever
else is appreciated. I will take into consideration what I can for making changes.
The same goes for any bugs you may find on the website or on one of the selected maps.&lt;/p&gt;
&lt;h3 id=&quot;help-wanted&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Help Wanted&lt;/h3&gt;
&lt;p&gt;More stable game hosts are still needed. I could also use one more official to
help out if possible, particularly on game days to help keep things moving along.
Please reach out to toxyn on Discord or via email at &lt;code&gt;myth.valor.2026[at]gmail.com&lt;/code&gt;
if interested.&lt;/p&gt;
&lt;h3 id=&quot;thank-you&quot; class=&quot;text-secondary fw-semibold&quot;&gt;Thank You&lt;/h3&gt;
&lt;p&gt;Coming back to Myth and the community after a long time away has been really
great. I got bit by the Myth bug when I quietly returned for the Myth World Cup
earlier this year and it&#39;s been great fun meeting new people or getting reacquainted
with some folks I haven&#39;t spoken to in years. I wanted to put on a tournament as
both a thanks to everyone and to contribute something to the community. I hope
everyone has fun playing in Valor2 and wish everyone good luck!&lt;/p&gt;
</content>
    </entry>
    <entry xml:lang="en">
        <title>Valor 2026 Website Soft Opening</title>
        <published>2026-08-18T00:00:00+00:00</published>
        <updated>2026-08-18T00:00:00+00:00</updated>
        <author>
            <name>Valor Staff</name>
        </author>
        <link rel="alternate" type="text/html" href="https://valor.thegjol.net/news/soft-open/"/>
        <id>https://valor.thegjol.net/news/soft-open/</id>
        <summary type="html">&lt;p&gt;Welcome to the Valor website! There has not been a public announcement made for
the tournament yet. However, I&#39;ve opened the website up for early access to give
a few people in the community a sneak peek and help iron out any remaining issues
with the website, content, and tournament itself. Not all content is final and
will be updated or removed ahead of the pending full public announcement.&lt;/p&gt;</summary>
        <content type="html" xml:base="https://valor.thegjol.net/news/soft-open/">&lt;p&gt;Welcome to the Valor website! There has not been a public announcement made for
the tournament yet. However, I&#39;ve opened the website up for early access to give
a few people in the community a sneak peek and help iron out any remaining issues
with the website, content, and tournament itself. Not all content is final and
will be updated or removed ahead of the pending full public announcement.&lt;/p&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;/span&gt;
&lt;p&gt;I&#39;ve been working on-and-off on this tournament since the conclusion of MWC earlier
this year. The Myth bug bit me after I decided to return and join a tournament.
A lot of time has already been spent writing up different plans around
ideas for this tournament, reviewing maps for bugs and playability, and
of course building out this website which went through a couple different
design iterations.&lt;/p&gt;
&lt;p&gt;Most of the content on this site is ready to go but I will be doing final reviews
ahead of a public announcement. I do appreciate any help pointing out any spelling
or grammar problems. The same goes if you have any feedback on the tournament
itself. I appreciate it all - good or bad.&lt;/p&gt;
&lt;p&gt;Feel free to click around and even register your team! Thanks for taking a look!&lt;/p&gt;
</content>
    </entry>
</feed>
